Archive for October, 2011

Assassin’s Creed: Review Part 3

Assassin’s Creed 2, as stated in the previous article, offers many puzzles and mysteries that once unraveled take you one step closer to understanding the entire storyline of the game. Some puzzles are quite easy to solve, but to others I looked initially like a penguin in the fog until I realized what and how [...]


Assassin’s Creed: Review Part 2

What I have said in the previous part of the Assassin’s Creed 2 review can only be stated because during the entire story you will help in the form of many cultural persons such as Niccolo Machiavelli, Caterina Sforza, Girolamo Savonarola and even Lorenzo de Medici, all of these people being real historical persons that [...]


Assasin’s Creed 2 Review Part 1

Although it had its shortcomings ( putty that was called pompous “Director's Cut Edition “ ), the PC version of Assassin's Creed was one of the good titles launched in 2008 and the sales were excellent for the game. The response of the community as well as the ” critics ” were enough to reassure [...]


R.U.S.E. Part 5 Conclusion

The level of detail in RUSE is quite well developed to make anyone reconsider any bad thoughts it may have about the game. It wouldn’t be fair to argue about the way the game looks with the zoom in. However, even with all the high level of details the game is not very catchy or [...]


R.U.S.E Review Part 4

Like most RTS games, RUSE was made to truly live in multiplayer. It features six available factions (Americans, Germans, Russians, Italians, English, French) similar enough to not have problems moving from one to another, but still with enough different items to offer each time something new. Regardless of the chosen nation, all victory is based [...]


R.U.S.E Review Part 3

In addition to the Ruses system that the game features, unique in the world of RTS, the interface stands out in a very positive way. Right from the first versions that I saw ( including the console and then in beta ), the zoom in / zoom out pleased me as the maximum zoom out [...]


R.U.S.E Review Part 2

Maps in RUSE do not have fog of war, so all troops are clearly visible, except those hidden in the woods. Depending on the type of the army ( infantry, tanks, anti – tank batteries, anti – aircraft rocket complexes, transport, etc …), each is marked in some way on the map. But tricks will [...]


R.U.S.E Review Part 1

This game had me fooled. First showed me the middle finger in the single-player campaign, and then got stuck to my soul like a cat in skirmish and multiplayer. The gibberish with the campaign got on my nerves, for then to show me that it was half right after the spankings taken online. It's a [...]


Mafia 2 Conclusion

Just like the story, I will finish the game review in a bittersweet note. Mafia II could have been much more and much better, although it is quite atmospheric even now, after so much time. Secondary activities could have been more diverse, and the AI could have been better thought. The story still manages to [...]


Mafia 2 PhysX Compatibility

As I was saying in the previous article, the frame rate with the nVidia Phys X in Mafia II drops to even 10 frames per second but with some tweaks, the gameplay can return to a decent frame rate, the physical effects being most visible during fights: wall pieces, wood chips, all debris, dust from [...]


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2013-05-19 12:06:13