“Film noir” is a film term that defines a series of Hollywood films made largely between 1940 – 1950 with the essential characteristic being the black and white visual style, with a masterly game of shadows and lights. Most of them, also called melodrama are dealing with the exceptional fate of a man apparently without [...]
Archive for November, 2011
Call Of Juarez: The Cartel Part 6
The animations in Call of Juarez:the Cartel are terrible, all the characters move as if they had a stick stuck in the bottom and lip sync is delayed by two or three seconds, and the subtitles do not match the spoken dialogue. The abundance of swearing, ” homes ” and ” hefe ” becomes annoying [...]
Call Of Juarez: The Cartel Part 5
Another sequence, quite attractive at first, but quickly boring after the first five actions, involves breaking in tandem in a room with a healthy kick to the door. Once entered, it automatically triggers a slow-motion sequence, the so-called Concentration Mode used in previous games of Call of Juarez series. The idea is to eliminate as [...]
Call Of Juarez: The Cartel Part 4
Because it came to the AI, I think I’ve had the worst sequences in the last decade while playing Call of Juarez:the Cartel and unfortunately almost every level had one. In fact, in the game beginning, after about 10 minutes you end up praying that it will end; if you play with human allies, you [...]
Call Of Juarez: The Cartel Part 3
As I said in the previous article I will talk about the gameplay with humans. If you play with human allies you have the opportunity to fulfill a series of Challenges: kill as many enemies with headshots, kill others nearby, blow up vehicles, all of them obviously working against all experience leveling. The only trick [...]
Call Of Juarez: The Cartel Part 2
Thus, in Call of Juarez: The Cartel, we must recover some cellphones, place some microphones ( bugs as they call it ), use undercover agents to save or blow up vehicles, save some undercover agents and all these things create a sense of mystery throughout the story. The way the campaign is designed for three [...]
Call Of Juarez: The Cartel Part 1
Playing in cooperative way, especially on a PC, is a good thing. The option to choose between several characters to play on different stories is even better. Having different endings to stories and different stories already makes the player feel that he’s approaching a virtual heaven. If you also have tactical shooting with logic, clearly [...]
Orcs Must Die Review Part 3
The entire slaughter in Orcs must die! is carried out on a funny soundtrack, a mixture defined by a sometimes speckled medieval flavor of electric guitar riffs, a musical approach that reminds me of a soundtrack worthy of that in Prince of Persia: Sands of Time. Sometimes, the themed music takes a mystical tone blending [...]
Orcs Must Die Review Part 2
In Orcs Must Die ! there is even an element of RPG specific customization: three hierarchical trees representing a talent tree ( Knowledge, Steel and Spell ) and different approaches on any level no matter the number. What need mentioning is that only one of the three branches can be explored in a map and [...]
Orcs Must Die Review Part 1
I terribly love concise, clear games, orbiting around well-defined objectives and that don’t waste time exploiting your eyes with more production value than interactive content. Orcs Must Die ! is such a title, that's cut scenes take as much time in total as the gameplay time. This happens similar to the first Prince of Persia [...]

Posted in 
Translate