Archive for the ‘rts’ Category

R.U.S.E. Part 5 Conclusion

The level of detail in RUSE is quite well developed to make anyone reconsider any bad thoughts it may have about the game. It wouldn’t be fair to argue about the way the game looks with the zoom in. However, even with all the high level of details the game is not very catchy or [...]


R.U.S.E Review Part 4

Like most RTS games, RUSE was made to truly live in multiplayer. It features six available factions (Americans, Germans, Russians, Italians, English, French) similar enough to not have problems moving from one to another, but still with enough different items to offer each time something new. Regardless of the chosen nation, all victory is based [...]


R.U.S.E Review Part 3

In addition to the Ruses system that the game features, unique in the world of RTS, the interface stands out in a very positive way. Right from the first versions that I saw ( including the console and then in beta ), the zoom in / zoom out pleased me as the maximum zoom out [...]


R.U.S.E Review Part 2

Maps in RUSE do not have fog of war, so all troops are clearly visible, except those hidden in the woods. Depending on the type of the army ( infantry, tanks, anti – tank batteries, anti – aircraft rocket complexes, transport, etc …), each is marked in some way on the map. But tricks will [...]


R.U.S.E Review Part 1

This game had me fooled. First showed me the middle finger in the single-player campaign, and then got stuck to my soul like a cat in skirmish and multiplayer. The gibberish with the campaign got on my nerves, for then to show me that it was half right after the spankings taken online. It's a [...]


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2013-05-22 05:23:20