I terribly love concise, clear games, orbiting around well-defined objectives and that don’t waste time exploiting your eyes with more production value than interactive content. Orcs Must Die ! is such a title, that's cut scenes take as much time in total as the gameplay time. This happens similar to the first Prince of Persia game, with a short learning curve so that it is almost nonexistent and contemporary features of Space Invaders. As a species, the game is a hybrid between tower defense and hack and slash; the entire game can be summarized in the phrase “. You meet a bunch of ogres that come through a fixed set of gates on the map and have to annihilate them all before you reach a portal”.
Said and done–the game starts soft and tolerant, with one gate, one aisle and one portal and has a total of 29 maps to be completed in the road to victory. Stuck in the boots of a young feudal arrogant, sadistic and not that smart self–claimed knight, the player takes control over the character and a joint inventory with traps and artifacts. The protagonist finds himself in this situation after the old runner in the fight against the horde of green orcs gave his last breath. The player gradually gets all the tools needed to fight evil-each map bringing a new toy to wreak havoc. If initially you only have access to a crossbow, Bladestaff and the classic floor with spikes (speaking of Prince of Persia), after a while you will have to make good use of an arsenal that includes hot coals, ceilings that crush everything that passes underneath, automated ballistic or arrow turrets, giant spiked balls that wobble around in narrow spaces, monster converting mushrooms that transform any unfortunate being to tread on them, paladins and other tools of destruction.
The fact is that each map will allow you to choose only up to ten weapons from the Spellbook and hope that we can resist with them during the impending waves. Green monster annihilation methods are complemented by various interactive elements specific to each map – chandeliers which, if they are hit, fall in the heads under them or logs that roll along a corridor, acid or lava pots that can be fully flipped to annihilate unsuspecting hordes below and not least, pools of lava and acid that can be activated by orcs either with traps or by the primary effect “Windbelt”, a sort of Force Push adapted to weather conditions.
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