Starcraft 2 has not gained the success Blizzard would have wanted for it but this doesn’t mean the game is not played all around the world right now.
In the previous Starcraft the main thing that made the recipe of success was the storyline behind the game and the interactive new genre: real time strategy. For 1998 this was a whole new concept and Starcraft and Command and Conquer have set the trend for future RTSgames. There are still many players that don’t know other RTS games except for these two and even only Starcraft.
It is true that the success behind the multiplayer was the main engine behind this popular game. There's no secret that many players of the “old guard” have been waiting to see how the story is continued for each one of the three races of the Starcraft Universe. In the Koprulu sector the three races race on with different reasons – the Terrans, our cousins in a very distant future, the Zerg, some oversized bugs with ferocious appetites and the noble Protoss, the most technologically advanced race, but far from perfect as their moral code is very strange.
Maybe that's why the manual Starcraft II (if we can call it that) is more like a recapitulation of the story of Starcraft and Brood War than a helpful little book, and Blizzard's efforts to bring single-player campaign to the “next level” is clearly visible since the beginning of the game.
Before speaking of the campaign two things should be clearly mentioned:
- Starcraft II Wings of Liberty is the first part of a trilogy as Blizzard announced and the way it ends will most certainly not please everyone (including myself). This is a reality that everyone must accept and get used to.
- This time the characters are in the foreground, all the action and events are on a smaller scale than the events of SC and Brood War. Regarding this fact, many are sure that this is the biggest weak point in the game as it will determine a lack of that epic feeling that the two SC and Brood Wars offered. The protest perhaps would not have been so vehement if Blizzard would not have gone so much on clichés safety in order not to mess things up with the sequel.
These things concluded, the Starcraft II certainty in which regards the worthiness of bearing the Starcraft Logo is criticized by many players all around the world. Many say it’s just a facelift that didn’t worth the wait.
Connect with Ghionoiu Marius Catalin via: