At the beginning of August, the developer announced that StarCraft II: Wings of Liberty sold approximately one million units internationaly in just 24 hours of availability. Few days later, when Blizzard began advertising StarCraft II as a digital download, approximately 500,000 supplementary units of the science fiction video game were sold. So, with almost 1.5 million units sold globally, StarCraft II becomes the fastest-selling strategy video game of all times. After only a month, StarCraft II: Wings of Liberty sold approximately 3 million copies. Also, the game was seriously pirated.
The fans downloaded more than two million copies. After launching StarCraft II, Blizzard Entertainment set free the new version of Battle.net, the online gaming service. Battle.net was changed entirely, receiving more than a few improvements and fresh appearances, such as leagues and ladders, cloud file storage, voice communication, stat-tracking, achievements and other.
7 million copies in December
According to the expectations of Blizzard Entertainment until December 2010 StarCraft II sold 7 million copies. Initially, the developer estimated that it will sell approximately five million copies. So, Blizzard sold more copies of StarCraft than the population from many countries. These expectations brought to the developer about 350 million dollars. The military science-fiction game was created for Microsoft Windows and MAC OSX. Beside the release of StarCraft II, the company launched a fresh edition of its highly praised online gaming service, Battle.net.
This service changed entirely the destination of online gaming for Blizzard players and brought quite a few features and enhancements such as cloud file storage, voice communication, leagues and ladders, stat-tracking and much more. The initial StarCraft, released by Blizzard Entertainment in1998, was the developer’s third best seller. Soon after that, Blizzard announced their success hit: WarCraft: Orcs and Humans. After that, Blizzard created more than a few thriving computer games, such as StarCraft, Warcraft, Diablo series World of WarCraft.
A fan’s survey designated Jim Raynor as one of gaming’s top ten principal male character, praying Raynor’s toughness in the face of constant failure, his humanity, but also his evolution. Also, Sarah Kerrigan’s character was accepted in a positive way. IGN positioned Kerrigan on the fifth rank in the top of most outstanding bad character in video gaming due to her actions as the Queen of Blades, such infesting many worlds, conquering the Zerg race and cheating her partners. Another survey made by GameSpot situates Sarah Kerrigan on the second position in the best villain top. The poll respects the Kerrigan because of her radical makeover, her ferocity and her scheming political skills. Also, last year, Sarah Kerrigan was named the best villain from video games and was ranked as one of fifty supreme feminine characters of all times. She was described as evil, sexy and one of the most fascinating character.11